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Game Server Development Seriesread more
Game Server Development Series — Part 3: Core Architecture
A modern online game backend is not a single monolithic server.
It is a collection of specialized services working together to deliver real-time gameplay, persistent worlds, and social systems.
This chapter introduces the core architectural building blocks:
- Gateway / Connection Layer
- Room / Match Server
- World Server
- Matchmaking Service
- Persistence Layer (DB, Cache)
- Supporting Services (Chat, Social, Inventory, etc.)
By the end, you’ll understand how these pieces fit together into a working online game.